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Dominions 3: The Awakening : ウィキペディア英語版
Dominions 3: The Awakening

''Dominions 3: The Awakening'' is a fantasy turn-based strategy game created by Illwinter and published in 2006 by Shrapnel Games. It is the third game in the Dominions series, preceded by ''Dominions: Priests, Prophets and Pretenders'' and ''Dominions II: The Ascension Wars''. Illwinter's publishing contract with Shrapnel Games expired in November 2012 and Dominions 3 was republished on Desura in late December 2012 and soon after on GamersGate. Dominions 3 is currently a Greenlight candidate on Steam.
The game combines a simple presentation with an extremely wide array of strategic options, including over 1500 units, 600 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

The game includes scenarios and randomized play, but does not include a campaign. ''Dominions 3'' is mainly designed for multiplayer, including PBEM, hotseat and TCP/IP. AI opponents are available for single-player.
== Overview==

The game allows the player to design a pretender god with the potential to ultimately become the god of a fantasy world by defeating all other pretenders. The interface consists of a hand-drawn or randomly generated world map and several menus. The maps are divided into provinces which can be conquered in tactical battles. Provinces provide gold and resources, needed to recruit units. Compared to other games in the genre, ''Dominions 3'' only has a small amount of economic management, focusing almost entirely on creating and deploying armies.
At the start of the game, each player begins with a predetermined number of provinces, typically one. This starting province is the nation's capital, with a fortress, temple, and magic laboratory. From here, the player can recruit soldiers, commanders, mages and priests to wage war upon their enemies. Mages cast spells, forge items, summon units, conduct research and search for magical sites. Priests can preach against enemy dominions in addition to using holy spells.
Provinces that believe in the player's god are considered part of that god's dominion and enjoy several advantages: the player's troops fight better, enemy forces are penalized, and the global scales (things like temperature, magic resistance, luck, and supplies) are slowly changed to the controlling god's liking. Friendly dominion is indicated with white candles, whilst enemy dominion is shown with black candles. Should a player lose all provinces or all dominion, they will lose the game.
While the game does not permit the alteration of core rules, it does support substantial modding capabilities; one could conceivably replace or substantially modify every unit and every spell, for instance. Mods have changed nations, duplicated nations, and added new ones.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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